About
Chapter 1 Introduction 简介
Chapter 2 The Graphics Rendering Pipeline 图形渲染管线
Chapter 3 The Graphics Processing Unit 图形处理单元
Chapter 4 Transform 变换
Chapter 5 Shading Basics 着色基础
Chapter 6 Texturing 纹理
Chapter 7 Shadows 阴影
Chapter 8 Light and Color 光与颜色
Chapter 9 Physically Based Shading 基于物理的着色
Chapter 10 Local Illumination 局部光照
Chapter 11 Global Illumination 全局光照
Chapter 12 Image-Space Effects 图像空间特效
Chapter 13 Beyond Polygons 超越多边形
Chapter 14 Volumetric and Translucency Rendering 体积与半透明渲染
Chapter 15 Non-Photorealistic Rendering 非真实感渲染
Chapter 16 Polygonal Techniques 多边形技术
Chapter 17 Curves and Curved Surfaces 曲线和曲面
Chapter 18 Pipeline Optimization 管线优化
Chapter 19 Acceleration Algorithms 加速算法
Chapter 20 Efficient Shading 高效着色
Chapter 21 Virtual and Augmented Reality 虚拟现实和增强现实
Chapter 22 Intersection Test Methods 相交测试方法
Chapter 23 Graphics Hardware 图形硬件
Chapter 24 The Future 未来
Chapter 25 Collision Detection 碰撞检测
Chapter 26 Real-Time Ray Tracing 实时光线追踪