AboutChapter 1 Introduction 简介Chapter 2 The Graphics Rendering Pipeline 图形渲染管线Chapter 3 The Graphics Processing Unit 图形处理单元Chapter 4 Transform 变换Chapter 5 Shading Basics 着色基础Chapter 6 Texturing 纹理Chapter 7 Shadows 阴影Chapter 8 Light and Color 光与颜色Chapter 9 Physically Based Shading 基于物理的着色Chapter 10 Local Illumination 局部光照Chapter 11 Global Illumination 全局光照Chapter 12 Image-Space Effects 图像空间特效Chapter 13 Beyond Polygons 超越多边形Chapter 14 Volumetric and Translucency Rendering 体积与半透明渲染Chapter 15 Non-Photorealistic Rendering 非真实感渲染Chapter 16 Polygonal Techniques 多边形技术Chapter 17 Curves and Curved Surfaces 曲线和曲面Chapter 18 Pipeline Optimization 管线优化Chapter 19 Acceleration Algorithms 加速算法Chapter 20 Efficient Shading 高效着色Chapter 21 Virtual and Augmented Reality 虚拟现实和增强现实Chapter 22 Intersection Test Methods 相交测试方法Chapter 23 Graphics Hardware 图形硬件Chapter 24 The Future 未来Chapter 25 Collision Detection 碰撞检测Chapter 26 Real-Time Ray Tracing 实时光线追踪